![]() Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack. Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike). It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. ![]() Especially considering Uprising, which is also a lot darker and deeper than base RA3. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. As of story - honestly, for an RTS it is great. Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay.
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If you change that after creating the AVI for frameserving, bad things tend to happen if I remember correctly. I think the exception would probably be changing the cropping and most definitely changing any resizing in the script. ie you could add noise filtering to the script and it'll be applied to the AVI. The fun part, if I remember correctly, is you can add to and/or modify the script you used when creating the AVI for frameserving, and those changes will apply to the video being frameserved. I think AVISynth (AVIS) needs to be enabled in the list of ffdshow's video codecs for it to work. You can also get MakeAVIS to convert the audio to PCM and add that to the AVI. You create a script to open the video, open the script with MakeAVIS and it'll save an AVI to frameserve the script. There's also MakeAVIS which comes with a full install of ffdshow. But if this is home video source, maybe you're including everything ? Most people don't use filters in the beginning, because many things are cut out in a rough cut at least (there is no use wasting time denoising, color correcting if that footage is going to be cut anyway). Trying to edit while those filters, denoisers are working/being calculated in realtime will be a painful experience (vegas will be too unresponsive) If you apply the filters before then convert to RGB, I would use a lossless RGB intermediate instead of frameserving. I don't know what filters you are using, but IMO, editing will be too "slow" if you stack all these filters, denoisers etc. The only 100% sucessful frameserver in all programs (including vegas) is avfs. In my experience, vegas can sometimes have problems with frameserving IN (it just won't work). It looks like a "video" to the other application You start the frame server (file=>start frame server), and the. I don't recall if vdub/vdubmod frameserver works with vegas, but there are guides. I don't know how to use the VirtualDubMod Frame Sarver on Sony Vegas 11. Premiere CS5/6 doesn't have this problem (but earlier versions of Premiere did)Ĭineform (not truly lossless, but close), and "IYUV" (but not other 8bit uncompressed intermedates like "YV12" or other fourCC's ) are treated as YUV in vegas Īll commonly used lossless intermediates ( lagarith, huffyuv, ffv1, ut video codec) in YV12 or YUY2 mode were converted to RGB (and not treated as YUV). I should clarify, it used to be that way for vegas pro 8-10 - I don't know about vegas 12 behaviour, maybe they changed it (I don't use vegas anymore). If you don't control the colorspace conversion it will do it for you (possibly with poor results, such as progressive chroma sampling instead of interlaced, superdark/white clipping)īut if you do the color fixes and things before converting to RGB, you will be ok (because you will be importing or frameserving RGB in and out) ![]() I heard about this Option but I've never did itįrameserving through vdub/vdubmod or avs2avi, or avfs, or any other frameserver like VFAPI INTO vegas is RGBA only. The VirtualDubMod "station" will be the frame sarver for sony vegas.Īnd in sony vegas i will do this part and maybe more. My plan is to run all the AviSynth filters before it change to RGB and same more few VirtualDubMod filters. The other parameters like FPS, resolution, avoiding deinterlacing are possible if you set up the project properties and export settings to match so if it is that so the solution is that sony vegas will be tha last station for Processing.Īnd this is Brings me to ask how sony vegas can listen to "Frame Server" from VirtualDubMod? The implications are superwhite/dark clipping, very slight loss in quality as you upsample to RGB and you're probably converting back to YUY2 ![]() One problem is vegas doesn't treat Huffyuv in YUY2 mode as YUY2 - it converts it to RGB using "computer RGB", not "studio RGB". 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